CSStatLab

CSStatLab Academy

Weapons

Explore weapon performance, comparisons and best choices.

18articles

CS2 Shotguns Explained - Nova, XM1014, MAG-7 and Sawed-Off

CS2 shotguns pay up to $900 per kill and delete enemies up close. Here is how the Nova, XM1014, MAG-7 and Sawed-Off differ and when each one is worth buying.

Weapons2 min read

CS2 Weapon Prices and Kill Rewards (Full List)

A complete CS2 weapon price list with buy costs and kill rewards for every rifle, SMG, shotgun, pistol and heavy. Learn why cheap guns often pay more per kill.

Weapons3 min read

MP5-SD Explained - When to Buy the Silenced SMG

The MP5-SD costs $1,400, pays $600 per kill and stays quiet. Here is when it beats the MP9 and MAC-10, and how to use it on force and anti-eco rounds.

Weapons2 min read

P90 Explained - The 50-Round Run-and-Gun SMG

The P90 costs $2,350, holds 50 rounds and stays accurate on the move. Here is why it only rewards $300 per kill, when it is worth buying, and its real weakness.

Weapons2 min read

AK-47 Spray Pattern - How to Control It

How the AK-47 spray pattern works in CS2, the three phases of the recoil, and a practice method to control it consistently instead of memorizing blindly.

Weapons3 min read

AUG vs SG 553 - The Scoped Rifles

When the AUG and SG 553 are worth their price over the M4 and AK, how the scope changes fights, and why pros pick them up in specific situations.

Weapons3 min read

Best CT Weapons in CS2

The strongest weapon buys on the CT side in CS2, when to pick the M4, AWP, scoped rifle or an SMG, and how to spend your defensive economy well.

Weapons3 min read

Best Eco Weapons in CS2

The best guns to buy on eco and force-buy rounds in CS2, how to pick between pistols and SMGs, and how kill rewards help you climb back into the game.

Weapons19 min read

AK-47 vs M4 - The Core Rifle Matchup

The single most important weapon difference in Counter-Strike, and what it means for how each side plays.

Weapons1 min read

CS2 Recoil Patterns

A practical guide to CS2 recoil patterns, what players actually need to learn first, and how to build spray control that translates into real duels.

Weapons2 min read

M4A4 vs M4A1-S

Which CT rifle fits your style better, and why the right choice depends on the fights you take most often.

Weapons2 min read

The Pistol Round

The first round of each half is worth far more than one round. How to approach it and why it matters.

Weapons1 min read

The SSG 08 (Scout) Explained

The cheap sniper that rewards movement and aggression. How the Scout works and when it beats the AWP.

Weapons1 min read

UMP-45 Explained

What the UMP does well, where it struggles, and how to treat it as a value rifle rather than a failed SMG.

Weapons2 min read

The AWP - High Risk, High Reward

How the AWP works, why it's so powerful, and the trade-offs that stop it from being an auto-win.

Weapons1 min read

Armor and Helmet - Why You Almost Always Buy It

Armour is one of the best value purchases in the game. What Kevlar and the helmet actually do.

Weapons1 min read

Spray, Burst or Tap - How to Actually Shoot

How CS2 accuracy recovery and deterministic recoil decide when to spray, burst or tap, with range bands, usable bullet counts and a practice server setup.

Weapons8 min read

Galil and FAMAS - When Cheap Rifles Win

Exact CS2 prices, damage and armor penetration for the Galil AR and FAMAS, plus the force-buy math that makes an $1,800 rifle round beat a save.

Weapons9 min read

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