CSStatLab Academy
Explore weapon performance, comparisons and best choices.
CS2 shotguns pay up to $900 per kill and delete enemies up close. Here is how the Nova, XM1014, MAG-7 and Sawed-Off differ and when each one is worth buying.
A complete CS2 weapon price list with buy costs and kill rewards for every rifle, SMG, shotgun, pistol and heavy. Learn why cheap guns often pay more per kill.
The MP5-SD costs $1,400, pays $600 per kill and stays quiet. Here is when it beats the MP9 and MAC-10, and how to use it on force and anti-eco rounds.
The P90 costs $2,350, holds 50 rounds and stays accurate on the move. Here is why it only rewards $300 per kill, when it is worth buying, and its real weakness.
How the AK-47 spray pattern works in CS2, the three phases of the recoil, and a practice method to control it consistently instead of memorizing blindly.
When the AUG and SG 553 are worth their price over the M4 and AK, how the scope changes fights, and why pros pick them up in specific situations.
The strongest weapon buys on the CT side in CS2, when to pick the M4, AWP, scoped rifle or an SMG, and how to spend your defensive economy well.
The best guns to buy on eco and force-buy rounds in CS2, how to pick between pistols and SMGs, and how kill rewards help you climb back into the game.
The single most important weapon difference in Counter-Strike, and what it means for how each side plays.
A practical guide to CS2 recoil patterns, what players actually need to learn first, and how to build spray control that translates into real duels.
Which CT rifle fits your style better, and why the right choice depends on the fights you take most often.
The first round of each half is worth far more than one round. How to approach it and why it matters.
The cheap sniper that rewards movement and aggression. How the Scout works and when it beats the AWP.
What the UMP does well, where it struggles, and how to treat it as a value rifle rather than a failed SMG.
How the AWP works, why it's so powerful, and the trade-offs that stop it from being an auto-win.
Armour is one of the best value purchases in the game. What Kevlar and the helmet actually do.
How CS2 accuracy recovery and deterministic recoil decide when to spray, burst or tap, with range bands, usable bullet counts and a practice server setup.
Exact CS2 prices, damage and armor penetration for the Galil AR and FAMAS, plus the force-buy math that makes an $1,800 rifle round beat a save.
These profiles are useful when you want to connect this category's concepts to actual player pages and live stats.