Anubis Callouts - The Names You Actually Need
The essential Anubis callouts grouped by area, so you can give clean information fast and understand your team instantly on one of CS2's newer active-duty maps.
Anubis is one of the newer active-duty maps, so its callouts are far from universal - which means a team that shares a clean vocabulary here gains an edge that is harder to get on the classics. Its water and canal areas add callouts many players still fumble. Here are the names that matter.
Pair this with the Anubis Guide and Anubis Water Control for the map logic, and CS2 callouts for the general principles.
A Side
- A Main - the main T entrance onto A.
- A Connector - the link from mid into A.
- A Site - the bombsite, with Boxes and Temple as key references.
- Temple - the raised structure on A used for plants and holds.
- CT (A) - the CT-side entrance onto A.
Mid
- Mid - the central area, split by the water canal.
- Bridge - the crossing over the canal in mid.
- Water / Canal - the lower water route running through mid.
- Mid Doors / Stairs - the connections between mid and the sites.
B Side
- B Main - the main T entrance onto B.
- B Site - the bombsite, with Coffin and Pit as key references.
- Coffin - the sarcophagus cover on B, a common plant and hold spot.
- Pit - the sunken area on B.
- Water (B) - the canal route feeding into B.
How to Call Well
- Location + count + action. "Two Water, pushing B" beats "help B." Give where, how many, and what.
- Death calls first. "Dead, one left Bridge" lets teammates trade and rotate. Your death is information.
- Keep it short, then update. One clean call mid-fight, re-call if they move. Stale info gets teammates killed.
Learn Them Where You Die
Attach callouts to real deaths, and lean on the map's control logic while you learn - Anubis is a map where water and mid control shapes rounds, so calling the canal clearly matters. Combine clean calls with disciplined angle clearing and map control and your rotations start to feel automatic.
The Takeaway
Because Anubis is newer, a team that shares clean callouts has a real edge. Learn the core A, Mid and B names above - especially the water and canal areas - call location-count-action, and always make your death calls. Clear communication is one of the cheapest ways to climb on a map fewer people know cold.
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