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All Inferno Smokes

The core Inferno smokes every CS2 player should know, why each one matters, and how they fit into banana control, A executes, and retakes.

2 min readBy CSStatLab EditorialUpdated
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Inferno is one of the most utility-dependent maps in CS2. Its narrow chokes, banana and the A apartments approach are almost impossible to take with raw aim. Smokes are what make them survivable, which is why Inferno rewards teams that know their utility deeply.

The point is not memorising every lineup, but knowing the Inferno smokes that shape real rounds. For the wider map logic, see the Inferno Guide, Inferno T-side fundamentals and Inferno CT-side fundamentals.

The Inferno Smokes That Matter Most

If you want the short version, these are the core ones:

  • Coffins / CT (banana)
  • Banana one-way
  • Car (A choke)
  • CT (A site)
  • Library
  • Arch / Arch side
  • Pit
  • Graveyard (B)

Not every round needs every smoke. These are the ones that keep appearing in real Inferno games.


The Banana Smokes

Banana is the fight that defines B. Controlling it needs:

  • CT / coffins smoke to block the CT sightline down banana, letting Terrorists take the choke without being picked from the top.
  • A banana one-way to hold space as a CT, letting you see feet while staying hidden.

Winning banana with utility rather than raw peeks is the heart of banana control. Pair the smoke with a flash and trade your entry.

The A Execute Smokes

Taking A through the apartments and choke means cutting several angles at once:

  • Car smoke blocks the deep CT angle into the choke.
  • CT smoke cuts the rotation and the AWP hold on the site.
  • Library smoke closes the sightline from that side of the site.

Thrown together, these isolate the site so entries can commit through the choke or out of apartments, as covered in the Inferno execute guide.

The Support Smokes

  • Arch and arch side smokes cover the mid approach and the connection between the two sides of the map.
  • Pit smoke is crucial for both taking and retaking A, isolating one of the map's most dangerous angles.
  • Graveyard smoke supports B takes and retakes by cutting the far angle.

These are the situational smokes that turn a messy push into a controlled one.

Fitting Smokes Into the Round

On a default, one or two smokes buy map control while you gather information. On an execute, the full set lands together with flashes and molotovs. On retakes, smokes isolate the planted bomb from CT reinforcements, as covered in Inferno retakes. Layering them correctly is the skill in utility layering.


The Takeaway

Inferno is won with utility. The banana smokes unlock B, the car, CT and library smokes make A executes survivable, and pit, arch and graveyard cover the rest. Learn this core set and practice throwing them together on executes, and Inferno's brutal chokes become rounds you can actually take.

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