Rotating Correctly
When to leave your position and how to move to a new one-without walking into a trap or arriving too late.
A rotation is moving from one part of the map to another in response to information-usually a defender moving to a bombsite under attack, or an attacker repositioning. Good rotations arrive in time and ready to fight; bad ones arrive late, alone, or into an ambush.
Rotate on Information, Not Panic
Only rotate when you actually know where the threat is. Rotating off a single sound, or off nothing at all, leaves your original position open for free.
- Confirmed hit (bomb down, multiple contacts) → commit to rotating.
- A single noise → hold, or send only part of the team.
- Nothing concrete → stay and keep your control.
How to Move
- Keep your crosshair up while rotating-players die mid-rotation to a flank because they're mentally "already there."
- Don't full-sprint blindly into the new area; the enemy may already be set up. Slow down and clear as you arrive.
- Rotate together when possible, so you don't feed the site one at a time.
Don't Over-Rotate
If the enemy is faking to pull you off a site, an over-rotation opens the real target. Leave enough presence to contest, and read whether the pressure is genuine-this is where game sense matters.
Takeaway
Rotate on real information, move with your crosshair ready, and don't abandon a site to a fake. A timely, careful rotation wins the retake before it starts.
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